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Topic: Suggestions for Seeds & Training

1

// :: AM
seak
Id: 128
Level: 261
Posts: 319
Waah! I typed out a really really long thought out post about this just now, but when I tried to create, it told me I wasn't logged in, and I lost it!

So... now you get the short version!

I really have no clue how difficult it would be to code any of this... mainly I was hoping to inspire some discussion.

Basically, I thought it would be neat to have a new use for seeds and new skills to train in.

So I came up with: Nurture vs Nature

You get a pot to begin with (you can buy more somehow). And in these pots you can plant 2 types of seeds.

Type one grows into a consumable plant that gives temporary battle stat gains. The usefulness depends on your Nature stat.

Type two grows in to a pet type plant that can be used for battle. This would result from Nurture stats.

I thought maybe these seeds could be from digs and you wouldn't be able to tell what you were growing until a few days into the process. Or maybe they could just be donation seeds (or both)

The more you let the plant grow, the more useful it becomes (with limits).

Other things could come of this, like perhaps requirement for watering or another use for fertilizer... and maybe allowing them to be sold could add a whole new strategy for some players.


02/12/09 10:16:37 PM
«ħπ» Seraph
Id: 506
Level: 219
Posts: 13403
I love the idea. I think this could be a potential update.


02/12/09 10:40:32 PM
«Ĥπ»DarkKlown
Id: 118
Level: 140
Posts: 1556
That was the short version? I like the idea, gives a purpose to digs.


02/12/09 11:48:14 PM
stocks
Id: 115
Level: 257
Posts: 470
I was thinking the same thing DK. I'd love to see the long version.

But yeah, this is a brilliant idea. I never even read my dig reports.


02/13/09 00:38:51 AM
«ħπ» Seraph
Id: 506
Level: 219
Posts: 13403
I read the bottom.


02/13/09 00:41:58 AM
Fazed REPRESENT
Id: 150
Level: 51
Posts: 117
I like it! Jon, you like it?


02/13/09 00:56:37 AM
seak
Id: 128
Level: 261
Posts: 319

This version IS shorter because I skimped on some of the detail that I had in my first draft... but this way its more open for suggestions & criticism.


02/13/09 01:04:36 AM
stocks
Id: 115
Level: 257
Posts: 470
Seak this was your homework. Admit it.


02/13/09 01:10:14 AM
Jon
Id: 4
Level: 182
Posts: 534
I do like it. It will, however, be a lot of work, so be patient :)


02/13/09 04:33:45 AM
Fazed REPRESENT
Id: 150
Level: 51
Posts: 117
Please don't make the seeds donator-exclusive. There are enough incentives to donate already, people who are aren't going to do it much more and people who haven't already aren't likely to change their minds. Like me.

Plus, it's another hook to keep new players without making them pay real moolah.


02/13/09 04:38:25 AM
Pink Steele π
Id: 444
Level: 195
Posts: 287
Jon's gotta feed his Kid's somehow...


02/13/09 04:42:54 AM
«ħπ» Seraph
Id: 506
Level: 219
Posts: 13403
Basically me and Stu are the only ones who buy them.


02/16/09 10:56:51 PM
«ħπ»Stu Pidasso
Id: 808
Level: 252
Posts: 20
So if we don't sell them to anyone we can slowly become greater then Plant God himself.

Interesting idea for the game though, would be a nice add on.

You need to level up before you can talk here.
Go find someone to fight by clicking "Others" at the top!

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